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When the scores get low the player starts to need to think about how they are going to get "out". Play continues alternating the players on each side of the board. Once a player has "gotten in" subsequent rounds do not require a double be thrown again. The first dart did not count because the player had not yet hit a double so only the second and third darts did count. For example if the player threw a single 20, a double 20 and a single 20 the score would be 60 points. If the game was called as a double-in game, the first player must hit any double on the board before they may begin counting their score. Thus the highest attainable score with three darts is 180 by hitting three triple 20's. Each dart is scored by the number where it lands with the thin inner ring being worth 3 times the number indicated and the thin outer ring worth 2 times the number indicated while the two large sections score exactly the number indicated. If the game was called as a straight-in game, the first player (winner of the bulls-eye) begins by throwing three darts trying to attain the highest score possible. The initials of the players are written above each column of the scoreboard with the winner of the bulls-eye on the left. Typically this player also names the game to be played. The closest to the bulls-eye gets to throw first. The Play: Both players (or one player from each team) throw one dart each at the bulls-eye. For example a score of 120 would be called "a ton twenty" and would be written on the board " 2 T 0 ".
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#Play better darts cricket scoring plus#
Scores over 100 are called "ton" plus the rest that was thrown.
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A score of 100 is called a "ton" and is written on the board as a "T". After each round, the total points thrown is written on the board along with the remaining score on that player/team's side of the board. "DD" or "SD" are written above or below the starting score to indicate the agreed upon game (double-in/double-out or straight-in double-out). The Scoring: The agreed upon starting score of the game is written at the top center of the score board (ie: 301) with a vertical line drawn down the center of score board. While games of 401, 5 are typically played as straight in/double out. Games of 301 and 601 are typically played as double in/double out. Games may also be played as "double out" ("double finish") or "straight out" ("straight finish") however "straight out" is extremely rare. Games may be played as "double-start" (also called "double-in") or "straight start" (also called "straight-in") this will be explained in THE PLAY section of this page. The object is to get to exactly zero by throwing rounds of three darts and subtracting the sum of those darts from your current score. The Object: The game play starts with a score of 301, 401, 501, 601 or 1001. It is a very good game for beginners because it develops accuracy around the whole board and the simple rules allow the players to concentrate on their throwing. The rules are very simple, yet the game requires skill in order to play well and win. X01: x01 (pronounced oh-one)is probably the easiest game to learn.